Cheats voor Black and White 2PC  
Sandbox (zandbak) mode:
Voltooi het spel succesvol.

Gebouw kosten zetten:
Opmerking: Deze procedure betrekt een game file bewerking; maak eerst een backup copy van het bestand voordat je verder gaat.
Als je moeilijkheden met het spel hebt, kan je de gebouw kosten bewerken om de constructie een stuk goedkoper te maken.
Gebruik een tekstverwerker om het "gamebalancebuilding.txt" bestand te bewerken in de "\lionhead studios\black & white 2\data\balance\" directory.
Op het begin van het bestand, zal je iets als volg zien:

//Balance file for Black and White 2 Last Saved,#2005-08-24 22:58:35#,"probinson"
//Building
AZTEC_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5
150 0.7 0.6 0.5 0 0.4 -0.008

Iedere kategorie (bijvoorbeeld, AZTEC_ABODE_A, JAPANESE_ABODE_A, EGYPTIAN_ABODE_A, enz. tot GREEK_MIRACLE_ENHANCER) heeft 26 nummers gescheiden met een label.
Deze nummers corresponderen naar de gebouwen eigenschappen.
Hoe dan ook de enige twee nummers die je nodig hebt om je zorgen over te maken zijn de eerste twee, welke aantonen het Wood (hout, eerste nummer) en Ore (erst, tweede nummer) die nodig zijn om dat individuele gebouw te bouwen.
Bijvoorbeeld, de "AZTEC_ABODE_A" vereist 280 hout en 0 erts.
Je kan in een ommekeer alle GREEK gebouwen kosten eisen bewerken naar wat dan ook naar eigen keuze door de eerste twee nummers te veranderen die verschijnen in elke kategorie.

Bijvoorbeeld, verander de volgende lijn:

GREEK_TEMPLE 3000 1500 35 85.7142857142857 20 10 20 0
20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005

naar:

GREEK_TEMPLE 1 1 35 85.7142857142857 20 10 20 0 20 0
55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005

De GREEK_TEMPLE kosten origineel 3000 Wood (hout) en 1500 Ore (erts), maar zal nu nodig hebben 1 Wood en 1 Ore na het bewerken.
De volgende 24 nummers blijven onveranderd.
Dit is getest en werkt op versie 1.1, en kunnen gebruikt worden naar lopende games in vooruitgang.
Je mag kiezen om te beginnen en het alleen te maken en gebruiken van deze cheat op een later level.

Alles één Tribute:
Opmerking: Deze procedure betrekt een game file bewerking; maak eerst een backup copy van het bestand voordat je verder gaat.
Gebruik een tekstverwerker om het "gamebalanceartefact" bestand te bewerken in de "\lionhead studios\black & white 2\data\balance\".
Vervang de inhoud van he bestand met de volgende tekst, start dan een nieuw spel.
//Balance file for Black and White 2 Last Saved,#2005-08-26
10:47:30#,"probinson"

//Artefact
ARTEFACT_ABODE_NUMBER_A 1 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_B 1 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_C 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_D 1 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_E 1 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_SKYSCRAPER 1 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_ALTAR 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_STORAGE_PIT 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_CRECHE 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_SHRINE 0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_TEMPLE 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_PUB 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_TOWN_CENTRE 0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_CREATURE_PEN 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_FIELD 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MELEE_ARMOURY 1 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_RANGED_ARMOURY 1 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_WORKSHOP 1 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_STUDY 0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_UNIVERSITY 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_PRISON 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_SMELTER 1 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_GRANARY 1 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_LUMBERMILL 1 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_POT 1 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_STATUE 1 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_PLANT 1 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_AMPITHEATRE 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_GRAVEYARD 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_OLD_PERSONS_HOME 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_BATHHOUSE 1 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH0 0 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH1 1 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_GATEHOUSE 0 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_GATEHOUSE_F 0 2 1 1 4 0
ARTEFACT_EPIC_WONDER_NUMBER_HURRICANE 1 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_EARTHQUAKE 1 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO 1 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_VERDANT 0 0 1 1 0 0
ARTEFACT_EPIC_WONDER_NUMBER_STOPTIME 0 0 1 1 0 0
ARTEFACT_EPIC_WONDER_NUMBER_SIREN 1 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_WOMD 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_LIFE_HEAL 1 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_LIFE_LIFE 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_DEATH_DECAY 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_DEATH_DEATH 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_FIRE_FIRE 1 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_FIRE_LAVA 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_EARTH_TREMOR 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_EARTH_METEOR 1 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_AIR_WIND 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_AIR_TEMPEST 1 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_WATER_RAIN 0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_WATER_STORM 1 1 1 1 7 0
ARTEFACT_CREATURE_MAGIC_TYPE_HEAL 1 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_WATER 1 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_FIREBALL 1 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_LIGHTNING 1 1 1 1 8 0
ARTEFACT_CREATURE_TOY_GOOD 1 1 1 1 8 0
ARTEFACT_CREATURE_TOY_NEUTRAL 1 1 1 1 8 0
ARTEFACT_CREATURE_TOY_EVIL 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_2 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_3 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_4 0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_2 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_3 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_4 0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_2 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_3 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_4 0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_2 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_3 1 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_4 0 0 1 1 8 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FERTILITY_STATUE 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FOUNTAIN 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_STREETLAMP 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_TORTURE_PIT 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_COLUMN 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_GARDEN 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_WELL 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_SPIKE 1 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_MIRACLE_ENHANCER 0 0 1 1 0 0
ARTEFACT_HAND_MULTIPICKUP 1 1 1 1 7 0
ARTEFACT_HAND_FISTING 1 1 1 1 7 0
ARTEFACT_HAND_GESTURES 1 1 1 1 7 0
ARTEFACT_LASTLAND_ONE_MAN 1 1 0 1.1 9 0
ARTEFACT_LASTLAND_ONE_WOMAN 1 1 0 1.1 9 0
ARTEFACT_LASTLAND_HUNDRED_SOLDIERS 1 1 1 1.1 9 0
ARTEFACT_LASTLAND_HUNDRED_ARCHERS 1 1 1 1.1 9 0
ARTEFACT_LASTLAND_SIEGE_ENGINE 1 1 1 1.1 9 0
ARTEFACT_TOME_AGE_OF_GODS 1 0 1 1 10 6
ARTEFACT_TOME_BARREN_SEAS 1 0 1 1 10 7
ARTEFACT_TOME_FATE_OF_THE_EGYPTIANS 1 0 1 1 10 8
ARTEFACT_TOME_FRAGMENT 1 0 1 1 10 9
ARTEFACT_TOME_GODLESS_MIRACLES 1 0 1 1 10 4
ARTEFACT_TOME_IMMORTAL 1 0 1 1 10 7
ARTEFACT_TOME_MISSIONARIES 1 0 1 1 10 6
ARTEFACT_TOME_ORIGIN_OF_CREATURES 1 0 1 1 10 4
ARTEFACT_TOME_PARCHMENT 1 0 1 1 10 8
ARTEFACT_TOME_POWER_OF_THE_AZTECS 1 0 1 1 10 9
ARTEFACT_TOME_GREEKS 1 0 1 1 10 4
ARTEFACT_TOME_JAPANESE 1 0 1 1 10 6
ARTEFACT_TOME_NORSE 1 0 1 1 10 4
ARTEFACT_TOME_PROPHECY 0 2 1 1 10 4
TOTAL_COST 76
Hint: Zet gebouw kosten naar 1 Wood en 1 Ore:
Opmerking: Deze procedure betrekt een game file bewerking; maak eerst een backup copy van het bestand voordat je verder gaat.
Als je moeilijkheden met het spel hebt, kan je de gebouw kosten bewerken om de constructie een stuk goedkoper te maken.
Gebruik een tekstverwerker om het "gamebalancebuilding.txt" bestand te bewerken in de "\lionhead studios\black & white 2\data\balance\" directory.
Vervang dan heel de tekst in het bestand, met de gene die hieronder staat.
//Balance file for Black and White 2 Last Saved,#2005-08-24 22:58:35#,"probinson"
//Building
AZTEC_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008
JAPANESE_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 1 0.4 -0.008
EGYPTIAN_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008
GREEK_ABODE_A 1 0 3.5 80 6 3 5 2 12 6 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008
NORSE_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 1 0.4 -0.008
AZTEC_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 0 0.4 -0.005
JAPANESE_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 1 0.4 -0.005
EGYPTIAN_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 0 0.4 -0.005
GREEK_ABODE_B 1 0 4 75 7 3 7 3 10 4 12 0 1 1 2 150 0.7 0.6 0.5 0 0.4 -0.005
NORSE_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 1 0.4 -0.005
AZTEC_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 0 0.5 0.001
JAPANESE_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 1 0.5 0.001
EGYPTIAN_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 0 0.5 0.001
GREEK_ABODE_C 1 0 4 80 8 4 7 2 8 2 14 0 1 1 2.5 150 0.7 0.6 0.5 0 0.5 0.001
NORSE_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 1 0.5 0.001
AZTEC_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 0 0.6 0.005
JAPANESE_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 1 0.6 0.005
EGYPTIAN_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 0 0.6 0.005
GREEK_ABODE_D 1 1 5 160 10 4 7 3 8 4 24 0 1 1 3 150 0.7 0.6 0.5 0 0.6 0.005
NORSE_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 1 0.6 0.005
AZTEC_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
JAPANESE_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
EGYPTIAN_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
GREEK_ABODE_E 1 1 5.2 230.769230769231 12 6 5 2 8 6 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
NORSE_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 1 0.7 0.008
AZTEC_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 5 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
JAPANESE_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 10 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
EGYPTIAN_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 5 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
GREEK_SKYSCRAPER 1 1 7 57.1428571428571 10 4 6 2 6 4 15 50 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
NORSE_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 5 1 1 4 150 0.7 0.6 0.5 1 0.7 -0.005
AZTEC_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
JAPANESE_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
EGYPTIAN_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
GREEK_MELEE_ARMOURY 1 1 20 100 15 7 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
NORSE_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
AZTEC_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
JAPANESE_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
EGYPTIAN_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
GREEK_RANGED_ARMOURY 1 1 20 100 15 7 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
NORSE_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
AZTEC_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 0 0.8 -0.004
JAPANESE_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 1 0.8 -0.004
EGYPTIAN_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 0 0.8 -0.004
GREEK_WORKSHOP 1 1 15 166.666666666667 15 7 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 0 0.8 -0.004
NORSE_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 1 0.8 -0.004
AZTEC_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_WALLS 0 1 3 0.333333333333333 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
NORSE_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_HEAVY_WALLS 0 1 3 0.666666666666667 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0 
NORSE_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_WALLTOWER 0 1 3 16.6666666666667 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0 
NORSE_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_HEAVY_WALLTOWER 0 1 3 25 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
NORSE_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_GATEHOUSE 0 1 3 33.3333333333333 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_HEAVY_GATEHOUSE 0 1 3 50 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_GATE 0 1 3 33.3333333333333 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_HEAVY_GATE 0 1 3 50 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
EGYPTIAN_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_VILLAGE_HALL 1 0 1 1000 12 6 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
EGYPTIAN_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_TOWN_CENTRE 1 0 1 1000 14 7 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
EGYPTIAN_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_CITY_CENTRE 1 0 1 1000 14 7 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
EGYPTIAN_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_METRO_CENTRE 1 0 1 1000 14 7 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 0 0.7 0.001
JAPANESE_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 1 0.7 0.001
EGYPTIAN_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 0 0.7 0.001
GREEK_VILLAGE_STORE 1 0 50 30 20 10 3 0 3 0 40 0 1 0 4 50 0.8 0.9 0.5 0 0.7 0.001
NORSE_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 1 0.7 0.001
AZTEC_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
JAPANESE_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 1 0.7 0.002
EGYPTIAN_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
GREEK_ALTAR 1 0 20 150 20 10 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
NORSE_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
AZTEC_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
JAPANESE_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
EGYPTIAN_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
GREEK_FIELD 0 0 15 0 4 2 3 0 0.2 0 0 25 0 0 2 100 1 1 0.5 1 1 0
NORSE_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
AZTEC_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 0 0.7 0.0005 
JAPANESE_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 1 0.7 0.0005
EGYPTIAN_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 0 0.7 0.0005
GREEK_CRECHE 1 0 1 1500 10 5 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 0 0.7 0.0005
NORSE_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 1 0.7 0.0005
AZTEC_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.003
JAPANESE_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.003
EGYPTIAN_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.003
GREEK_PUB 1 0 12 166.666666666667 10 5 30 0 30 0 30 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.003
NORSE_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.003
AZTEC_TEMPLE 3000 1500 35 85.7142857142857 20 2 0 0 0 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
JAPANESE_TEMPLE 3000 1500 35 85.7142857142857 20 2 0 0 0 0 55 0 1 1 5 50 0.8 0.5 0.5 1 0.6 0.005
EGYPTIAN_TEMPLE 3000 1500 35 85.7142857142857 20 2 0 0 0 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
GREEK_TEMPLE 1 1 35 85.7142857142857 20 10 20 0 20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
NORSE_TEMPLE 3000 1500 35 85.7142857142857 20 2 20 0 20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
AZTEC_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_UNIVERSITY 1 1 20 100 15 7 10 0 10 0 45 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.002
AZTEC_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 0 1 0.003
JAPANESE_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 1 1 0.003
EGYPTIAN_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 0 1 0.003
GREEK_CREATURE_PEN 1 0 20 150 20 10 15 0 15 0 47.5 0 1 0 6 50 0.7 0.7 0.5 0 1 0.003
NORSE_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 1 1 0.003
AZTEC_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 0 0.8 -0.006
JAPANESE_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 1 0.8 -0.006
EGYPTIAN_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 0 0.8 -0.006
GREEK_PRISON 1 1 20 75 12 6 20 0 20 0 25 0 1 1 4 50 0.8 0.5 0.5 0 0.8 -0.006
NORSE_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 1 0.8 -0.006
AZTEC_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.6 0
JAPANESE_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.6 0
EGYPTIAN_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.6 0
GREEK_LUMBER_MILL 1 1 8 75 15 7 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.6 0
NORSE_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.6 0
AZTEC_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 0 0.5 0
JAPANESE_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 1 0.5 0
EGYPTIAN_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 0 0.5 0
GREEK_GRANARY 1 1 8 187.5 15 7 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 0 0.5 0
NORSE_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 1 0.5 0
AZTEC_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.5 0
JAPANESE_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.5 0
EGYPTIAN_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.5 0
GREEK_SMELTER 1 1 8 250 15 7 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.5 0
NORSE_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.5 0
AZTEC_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 0 0.7 0.006
JAPANESE_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 1 0.7 0.006
EGYPTIAN_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 0 0.7 0.006
GREEK_OLD_PERSONS_HOME 1 1 1 1500 15 7 30 0 30 0 32.5 0 1 1 3 3 0.8 0.5 0.5 0 0.7 0.006
NORSE_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 1 0.7 0.006
AZTEC_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 0 0.6 0.005
JAPANESE_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 1 0.6 0.005
EGYPTIAN_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 0 0.6 0.005
GREEK_BATH_HOUSE 1 1 12 208.333333333333 10 5 30 0 30 0 30 0 1 1 6 3 0.8 0.5 0.5 0 0.6 0.005
NORSE_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 1 0.6 0.005
AZTEC_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 0 0.8 0.003
JAPANESE_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 1 0.8 0.003
EGYPTIAN_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 0 0.8 0.003
GREEK_GRAVEYARD 1 1 20 100 10 5 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 0 0.8 0.003
NORSE_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 1 0.8 0.003
AZTEC_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 0 0.8 0.007
JAPANESE_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 1 0.8 0.007
EGYPTIAN_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 0 0.8 0.007
GREEK_AMPITHEATRE 1 1 20 250 25 12 60 0 60 0 70 0 1 1 8 3 0.8 0.5 0.5 0 0.8 0.007
NORSE_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 1 0.8 0.007
AZTEC_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_MARKET_POT 1 1 3.5 85.7142857142857 8 4 4 2 2 2 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
AZTEC_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_MARKET_STATUE 1 1 3.5 85.7142857142857 8 4 4 2 2 2 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
AZTEC_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_MARKET_PLANT 1 1 3.5 85.7142857142857 8 4 4 2 2 2 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
HURRICANE_WONDER 1 1 31.75 283.464566929134 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.9 0 
EARTHQUAKE_WONDER 1 1 31.8 251.572327044025 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.8 0
VOLCANO_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.8 0
VERDANT_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 1 0
STOPTIME_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 1 0
SIREN_WONDER 1 1 31.8 220.125786163522 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.6 0
WOMD_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 1 0
AZTEC_FOUNTAIN 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_FOUNTAIN_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_FOUNTAIN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_STATUE 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_STATUE_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_STATUE_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_FOUNTAIN 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_FOUNTAIN_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_FOUNTAIN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_SHRINE 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_SHRINE_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_SHRINE_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_GARDEN 0 0 3.5 0 5 2 0 0 0 0 5 0 0 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_GARDEN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 0 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_FOUNTAIN 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_FOUNTAIN_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_FOUNTAIN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_STATUE 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_STATUE_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_STATUE_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
GREEK_FERTILITY_STATUE 0 1 3.5 51.4285714285714 5 2 0 0 0 0 9 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.002
GREEK_FOUNTAIN 0 1 3.5 57.1428571428571 5 2 0 0 0 0 10 0 1 1 2 0 0.5 0.3 0.5 0 0.7 0.002
GREEK_STREET_LAMP 0 1 3.5 28.5714285714286 5 2 0 0 0 0 4 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.002
GREEK_TORTURE_PIT 1 1 3.5 142.857142857143 5 2 0 0 0 0 15 0 1 1 2 0 0.5 0.3 0.5 0 0.7 -0.01
GREEK_COLUMN 0 1 3.5 42.8571428571429 5 2 0 0 0 0 4 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.006
GREEK_GARDEN 0 0 3.5 0 5 2 10 0 10 0 1 0 0 0 2 0 0.5 0.3 0.5 0 1 0.004
GREEK_WELL 1 1 3.5 142.857142857143 5 2 0 0 0 0 6 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.002
GREEK_HEAD_ON_A_SPIKE 1 0 3.5 71.4285714285714 5 2 0 0 0 0 6 0 1 1 2 0 0.5 0.3 0.5 0 0.7 -0.0008
GREEK_MIRACLE_ENHANCER 0 1 3.5 28.5714285714286 5 2 0 0 0 0 8 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
//BuildingPrereq
AZTEC_VILLAGE_HALL 0.5 0
JAPANESE_VILLAGE_HALL 0.5 0
EGYPTIAN_VILLAGE_HALL 0.5 0
GREEK_VILLAGE_HALL 0.5 0
NORSE_VILLAGE_HALL 0.5 0
AZTEC_TOWN_CENTRE 0.5 150
JAPANESE_TOWN_CENTRE 0.5 150
EGYPTIAN_TOWN_CENTRE 0.5 150
GREEK_TOWN_CENTRE 0.5 150
NORSE_TOWN_CENTRE 0.5 150
AZTEC_CITY_CENTRE 0.5 300
JAPANESE_CITY_CENTRE 0.5 300
EGYPTIAN_CITY_CENTRE 0.5 300
GREEK_CITY_CENTRE 0.5 300
NORSE_CITY_CENTRE 0.5 300
AZTEC_METRO_CENTRE 0.5 500
JAPANESE_METRO_CENTRE 0.5 500
EGYPTIAN_METRO_CENTRE 0.5 500
GREEK_METRO_CENTRE 0.5 500
NORSE_METRO_CENTRE 0.5 500
//BuildingAlignment
NORMAL 1 3 45 180 0.5 2.5
//MigrationValues
NORMAL 7 3 5 0.01 1.2 20 200 6200 2
//ObjectiveTweaks
NORMAL 0.5 0.8 -0.1 0.01 -0.01 0.85 -0.85
//Wall
AZTEC_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
AZTEC_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
AZTEC_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
JAPANESE_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
JAPANESE_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
JAPANESE_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
EGYPTIAN_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
EGYPTIAN_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
EGYPTIAN_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
GREEK_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
GREEK_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
GREEK_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
NORSE_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
NORSE_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
NORSE_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
Hint: Zet mana vereisten:
Opmerking: Deze procedure betrekt een game file bewerking; maak eerst een backup copy van het bestand voordat je verder gaat.
Gebruik een tekstverwerker om het "gamebalancemiracle.txt" bestand te bewerken in de "\lionhead studios\black & white 2\data\balance\" directory.
Wanneer je het bestand opent, zal je de namen van spells of miracles zien.
Speels zijn bovenin en miracles zijn onderin.
Het eerste nummer is de hoeveelheid van mana vereisten naar wat dat spell cast.
Nadat je ze hebt veranderd naar de hoeveelheid naar je keuze, save het bestand.

Hint: Norseman werp mini-game:
Vind het pad dat naar beneden gaat nabij de stad die je begint bij het vierde land.
Volg het pad om een man in een grot te vinden.
Je kan hem oppakken en hem gooien voor een mini-game.
Hoe meer de gegooide afstand, hoe meer belasting je ontvangt.

Hint: Vijandige dorpsbewoners doden:
Gebruik de volgende truc om de volledige vijandige dorpsbewoners af te slachten maar ze niet te houden.
Verkrijg eerst Siren en Volcano of Earthquake wonders.
Laad ze op zodat je beiden van ze op ongeveer hetzelfde moment kan werpen.
Werp het Siren wonder in een zware bevolkings gebied.
Zodra iedereen komt, werp Earthquake, Volcano, of Hurricane waar alle mensen zijn verzameld of verwant aan de Siren haarzelf.
Ze zullen niet in staat zijn om soldaten te bouwen, en zullen allen snel sterven.

Hint: Snel slecht worden:
Om zo snel als mogelijk slecht te worden, voltooi de eerste twee landen zodat je bent in het land waar je de steden over moet nemen, maar niet in compititie met een stam leider.
Verover de dorpen met peletons om als slechterik te beginnen op hetzelfde moment gebruik enig belasting om te kopen de Totture, Prison, en als mogelijk is, Hovels of Houses.
Bouw veel Hovels of Housesen wat Villas en maak veel Disciple Breeders.
Spoedig zal je een enorme populatie hebben.
Win het land zodat de poort verschijnt, maar voor je erin gaat, offer iedereen in de Torture Pits die je bouwde en plaats er wat in de Prisons naar keuze.
Wacht ongeveer tien minuten en je zal erg slecht worden.
Om het proces te versnellen, vernietig de gebouwen in de stedeb die je veroverde met rotsen en je Creature.

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